Media & Tools Lab

Not every piece of work is a case study. This page collects shorter craft samples, being the kind of work where the goal was to learn a tool well enough to reach for it when a project needs it. Each entry names the tool, the brief, and the decision worth noticing.

Featured: Walden book cover redesign

The rest of the Lab

Instructional Design Quiz

Tools: HTML, CSS, JavaScript, Brackets, cPanel

An interactive ten-question quiz built from a brief. I wrote the requirements and a design document first, covering question count, accessibility features, and color scheme, before touching any code. I then customized the layout and the styling, and worked through the JavaScript, where several variables had been left undeclared in the source and were throwing errors until I declared them. I deployed it myself over cPanel and tested it live. This project is where I first became interested in web accessibility, which turned into a considerably larger piece of work later. The quiz has since been rebuilt in this site’s palette and now meets WCAG 2.1 AA for contrast and keyboard operation.

Try the quiz (opens in a new tab)

Drag and Drop Tourist Foodie Quiz

Tools: HTML, CSS, JavaScript

A second interactive quiz using a drag-and-drop interaction pattern rather than multiple choice. The quiz has since been rebuilt in this site’s palette, with a keyboard-operable alternative to the drag interaction, so that the activity is completable without a pointing device.

Try the quiz (opens in a new tab)

Life Cycle of a Monarch Butterfly

Tools: Canva Pro, Clipchamp, Audacity

A fifteen-second animated explainer built to a brief from an early education professional. I began in the design planning stage with a storyboard and a frame-by-frame script, then prepared the assets, then built the animation and its transitions, and during the post-production stage I combined the animated video with a recorded voiceover. Short-form animation is unforgiving. Fifteen seconds leaves no room to recover from a poor sequencing decision, which is why all of the real work happens in the storyboard.

Captions are available in the player.

Creating a LinkedIn Banner

Tools: Camtasia, Audacity

A screencast built to a brief from a graduate career office — teach a task useful to graduate students in under four minutes. I scripted both the narration and the on-screen action sequence in advance rather than narrating live, then recorded the screen and the audio separately and synchronized them afterward. Separating the two recordings cost me time in the edit and produced a noticeably cleaner result. I used cursor highlighting, annotations, zoom and pan to direct attention, and the background music sits at 20 percent.

Captions are available in the player.

Blossom’s Birthday Bash

Tool: Scratch

A game in which a storybook sheep needs help gathering items for her birthday party and earns each item by leading young children through a mindfulness exercise — belly breathing, five senses, and visualization. The three exercises follow the gradual release of responsibility model - I do, we do, and you do. The structure of the instruction is built into the structure of the game rather than bolted onto it.

A note on accessibility. The game renders to a canvas, so it is pointer-driven rather than keyboard operable, and a screen reader cannot read it. The narration carries the full instructional content, which means a child who cannot see the screen can still follow every exercise from the audio alone. The next build adds keyboard controls and on-screen text for the narration, so that the same content reaches a child who cannot hear it.

Title screen of Blossom's Birthday Bash: the pink storybook character Blossom, in a rainbow party hat and bow tie, stands in a green meadow with balloons and flowers, above yellow Start Game and Instructions buttons and the game's title in pastel lettering.
Sound required. Open the project on Scratch (opens in a new tab).